[2/2] ctray overlay timer for streamers, blandwidth bandwidth tester (FOSS), Meow Hash (FOSS), RAD's internal documentation and build systems (which suck, btw - I was pretty inexperienced, but they're still used to this day), MAP (MAX Automation Plugin), Moustache (debugger),
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[2/3] and a bunch of things that were completed but never released, like the complete engine for Sushi Bar Samurai including automated playtest recording, playback, and authentication server; a custom renderfarm distribution system for Maxwell Render,
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[2/4] The internal text editor I still use, the Handmade Hero codebase, over 1000 hours of recorded content for YouTube, dozens of lectures, three Indie Game Jam games (Owl, Hamsters, and Ears of War) and significant portions of the IGJ0 and IGJ2 engines,
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[2/5] And of course, the projects I'm working on right now, which include the writing on Meow the Infinite, the 1935 engine, Star Code Galaxy, and our forthcoming ecommerce server.
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I anxiously await "kylotan"'s list of shipped software, so I can see how amazingly productive their superior methods of development are.
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Why are people so salty about you lol
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when they run out of technical excuses they resort to ad hominem attacks, never missing out on a chance to do some bike shedding
Thanks. Twitter will use this to make your timeline better. UndoUndo
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