Me: Points out the obvious fact that a monospace terminal renderer requires nothing but a full-screen quad with a pixel shader that fetches glyphs from a coverage atlas. Microsoft:pic.twitter.com/75Kb5fvebL
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Never mind that people have already done many doctoral theses on this topic for proportional text, and they rasterize the curves themselves in the god damn pixel shader. Like there are orders-of-magnitude way more hard core text rasterizers out there in _many many publications_.
Maybe inline right-to-left text support is the hard part???
The project is open source, could be a nice thing to show on your channel. But even if the shader itself is probably quite short, you may spend a lot of time working around the rest of the codebase. (this is textbook legacy code)
You should have left the issue open, written what you're saying in one weekend, then posted it. But please write it anyway, it would be very instructional at the very least.
This has been done so many times already … iTerm on macOS. Rust Alacritty. Rust Kitty.
Please do. I think people have a hard time seeing past what already exists, and when everyone's terminal sucks no one sees a reason to make it faster
I wrote that over five years ago. Terminal should be amazing software, by 2021. It's foundational.
It's under your chair. You get a PhD! You get a PhD! Everyone in the audience gets a PhD!
handmade terminal
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