How many web developers understand that a low-end integrated GPU on a laptop can draw full 4k screens of pixels at 3000 frames per second?
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So it's very important to understand the specific complaint. The complaint is not that the browser authors are somehow failing to provide high performance given existing inputs. It's instead that this entire system needs to be redesigned to produce the same output efficiently.
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And the fundamental reason why we don't have this is, I think. precisely the gravamen of Jon's original tweet. If people understood just how fast web pages _should_ render, maybe we would not have ended up with the CSS/HTML disaster that now makes high-performance very difficult.
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If anyone is wondering if there are examples of this kind of thing being attempted on the web, there are "immediate mode" GUI tools for webgl, like this one:https://github.com/jnmaloney/WebGui …
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The frame rate on the web though has a hard cap at 60fps because that's how often the browser will request the next animation frame (don't shoot the messenger)
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