How the collision system of The Witness was engineered to completely prevent entire classes of bugs normally found in game engines of its type: https://www.youtube.com/watch?v=YE8MVNMzpbo … (Restored version of my 2018 talk, since the convention lost the audio from the original)
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This is one of the reasons the games are so good - they are never based on Procrustean "one size fits all" systems, they are intentionally flexible and hackable so that Jon can go in and make really unique stuff throughout the game.
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