I would suggest that Bioware games are not good examples of robust walk systems, as they are all riddled with player movement bugs (https://www.youtube.com/watch?v=iWfUPTSt9gE …, https://www.youtube.com/watch?v=vuoI1J-6kLY …, https://youtu.be/7IaPf6PJUaI?t=252 …, etc.)
Right, that is what I was trying to say. That because the coarse representation was only for pathfinding, you still have all the player movement bugs, because when the player takes direct control, coarse meshes don't help you.
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Yes, that’s correct.
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I know they intended to turn off pathfinding data in unreachable areas, but I extracted the raw data from the maps and you can see areas that probably weren’t meant to be exported but were: https://movingai.com/benchmarks/dao/ost000a.pdf …
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