How the collision system of The Witness was engineered to completely prevent entire classes of bugs normally found in game engines of its type: https://www.youtube.com/watch?v=YE8MVNMzpbo … (Restored version of my 2018 talk, since the convention lost the audio from the original)
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Replying to @cmuratori
Enjoyed the talk - I hadn't seen a presentation of the final version of the system. But, I do have a video of getting stuck in geometry in the game if you'd like to see it.
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Replying to @nathansttt
I'd love to - casey@mollyrocket.com if you have one. We've not had a report of a bug that could be traced to the walk system yet, so it would be nice to know if it is one, or if it is something else (like the ones described at the end of the video).
11:59 PM - 15 Oct 2020
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