By contrast, the example you posted is probably on the order of several million instructions. I mean I haven't profiled that specific snippet, but I would be shocked if it is anything less. Hopefully you can appreciate that there might be a problem with going from 10^1 to 10^7?
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Although, to go more on the offensive: - Undertale was made in GameMaker - GameMaker almost definitely has 10^7 performance losses - Undertale is a work of art that has improved society - The maker of Undertale could not have worked in another IDE ...This is good.
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What does that have to do with the design of OpenCL?? Like, somehow, if OpenCL had been designed by sane API designers, then GameMaker would have been aversly affected? I completely don't understand what anyone is talking about anymore. It seems like they are from another planet.
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FWIW there are some of us that reqd you and appreciate your words and learn from them. So I hope you don’t stop sharing your views although I totally understand that this platform is not the best sometimes :(
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I appreciate having both your and Jon's views in my feed, you make Twitter worth it for me as a means of orientating and furthering my personal development and career. I'm sorry that the ones that agree with, or learn from, your positions tend to be less vocal.
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I do! And I like them a lot! Please don't stop tweeting. Though, I will follow your blog if you do.
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