Yeah, I remember ;)pic.twitter.com/aIOnRYlZYT
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Now I never really programmed the C64, so I can't speak for that specifically, but I would be shocked if it took more than a few dozen instructions to draw graphics on that machine. I mean, it couldn't have, it was too slow :)
I don’t even think your complexity crusade is wrong, but your position would only be stronger if you’d acknowledge the cases where it makes sense to blow 10^7 performance on non-technical gains, imo
yeah, i came up on the same computers. You can’t just ‘.MODEL SMALL’ on a c64 (which boots to BASIC), you have to go through a series of bullshit steps and then worry about hiding sprite memory in the SID registers etc. Whereas you CAN just <svg><circle> in an HTML doc.
The distinction you’re drawing between hardware (which has been too complex to understand since 1985) and software (which is only lately too complex) is pretty arbitrary, IMO. Why not just see the browser as hardware, and the server stack as hardware, etc.
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