Hey 3D Animators, I need some advice: Let's say I have a stationary mesh & an animated camera. But now, I want to lock the camera in place and instead animate the mesh - with the exact same *relative* animation as before. What is the best way to do that in a DCC app?pic.twitter.com/eixhjfKS8K
-
-
Casey. Casey. That was TOO EASY. Also, seriously, thank you. The -1,-1,-1 scaled-parent approach worked perfectly in 3DS Max. Much appreciated. Here, have this video of a gorilla:pic.twitter.com/CSnNtSsckU
-
And here I was willing to help for free! Next time I am demanding more of these photorealistic gorilla renders before I offer to help. How did you do this by the way?? It looks _exactly_ like a gorilla you would see in the wild!
- Show replies
New conversation -
-
-
A wild followup has appeared! This method works perfectly for position, but seemingly not so for rotation. I ran it by
@Anim8der (one of the most technical animators I know), and he was stumped by it as well. Is there some non-intuitive negation math that happens with rotation? -
Upon further consideration: Of course simply copying/negating the cam rot to the mesh doesn't work, because the camera's original "rotation" values are centered on the cam, not the mesh... so that rotation needs to become "orbital" rotation, relatively.
- Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.