How do devs of games with big worlds (BotW, Skyrim, etc) work on the map? Do they "check out" chunks of it and only work on one at a time? Or does their editor have a way to merge nicely when people work on different areas at the same time?
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i'm at a couple hundred thousand files in a directory without it being the limiting factor. Takes a couple seconds to gather names and modified times, which isn't great, but not my main issue right now.
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