How do devs of games with big worlds (BotW, Skyrim, etc) work on the map? Do they "check out" chunks of it and only work on one at a time? Or does their editor have a way to merge nicely when people work on different areas at the same time?
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Really neat idea. Do these text files get compiled to an optimised binary format for release or is the text based approach fast enough as-is?
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