Tell that to the Visual Studio team lol
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Well they usually ship "breaks", not "fixes". Like "Hotbreak 49382: watch window now takes 500ms longer to display watched items", etc.
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coolfix B)
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I thought hotfix, was in terms of version control. where sometimes we ship a game with a bug, fix for which should be given quick, we dont want that code to get stuck in pr review stuff and whole release pipeline. its just a proper fix directly added to master branch!
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I haven't really spent enough time thinking deeply about floating point numbers. It probably isn't something I'll ever get around to, at this point. So I don't really feel qualified to speculate on the pros and cons of new methodologies.
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But it's the fixes that are hot, not the bugs. You'd have to ship a fix you made years ago to call it a cold fix.
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