Like there are literally stacks of papers in the computer graphics literature that have precisely these kinds of algorithms their proposing here. We've done this, done this, done this, and done it again over and over. What is the actual contribution supposed to be here?
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Like typically if you work on these for a living you are done with CFGs pretty early on because they just aren't very good. You need constraint grammars or other kinds of contextual grammars to actually do anything useful.
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Could you recommend any papers/resources on that "new stuff"?
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