Superoptimizers are arguably smarter than programmers, at least on small code fragments, but unfortunately there aren't any languages that really use them.
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I have heard of other times game industry people use some kind of lite superoptimizer, often for shaders. I don't know if anyone has really deployed a _full_ superoptimizer in practice, though (like something that is ergodic over the entire output language).
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I've heard of a couple companies developing superoptimizers, but I'm not sure how widely they're used. I think there's also a ton of room for improvement in the space that academia has mostly ignored. In terms of applying it to a full language, I'm working on that.
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Speedboy? Blast from the past. Mike wrote about that here: https://www.drdobbs.com/optimizing-pixomatic-for-modern-x86-proc/184405807 …
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SPEEDBOY!!!!!
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One of the early things I did at rad was a simple brute force optimizer for some loop Jeff wanted sped up. It’s been so long I don’t even remember what it was for. Blitter for the original iPhone maybe?
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