Yes, you can have data breakpoints, but I haven't really used those.
In order to support _more_ than 8 bytes, you have to do a bunch of page locking and diffing, which would be very very slow compared to hardware breakpoints which are effectively free.
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I figured it was something at the hardware or OS level keeping VS from doing it, as well. Are there perf concerns with the number of hardware breakpoints set? Eg. if I have a structure that's 16 bytes, I'd set two hardware breakpoints and then have the IDE present it as one.
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There is not a "number of hardware breakpoints set", really - you only get 4, period, IIRC. So it's not the kind of thing the IDE can abstract, for the most part, because there are so few. If they added dramatically more in some future chip, maybe it would make sense.
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