Yes, you can have data breakpoints, but I haven't really used those.
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In order to support _more_ than 8 bytes, you have to do a bunch of page locking and diffing, which would be very very slow compared to hardware breakpoints which are effectively free.
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I figured it was something at the hardware or OS level keeping VS from doing it, as well. Are there perf concerns with the number of hardware breakpoints set? Eg. if I have a structure that's 16 bytes, I'd set two hardware breakpoints and then have the IDE present it as one.
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