Here is the rant I promised on arrogant, dismissive replies about software quality on Twitter, complete with several exhibits for your delight and amusement:https://www.youtube.com/watch?v=GC-0tCy4P1U …
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Replying to @cmuratori @dsuoch
Are your expectations for the watch window accounting for the fact that the modern VS watch window is basically a C++ interpreter? You can type *arbitrary expressions* in the VS watch window and it will evaluate them if they are constexpr.
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gdb and LLDB can do it too, which I use in QtCreator. Unsure if it is as powerful, but it shouldn't explain that really. I just tested and I notice no delay between stepping through and locals updating... there's no reason to really
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Replying to @UnrealDrMcCoy @RyanAlban1 and
Yes, you can have data breakpoints, but I haven't really used those.
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Replying to @sdelang_asu @UnrealDrMcCoy and
I highly recommend trying them. They are fantastically useful. Oftentimes I see something changing in a bug repro, but there's no convenient place to put a breakpoint or there dozens of places a thing can change. The data breakpoint takes me there instantaneously.
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Replying to @RyanAlban1 @sdelang_asu and
I've used them a few times to help track down memory corruption issues. You can get the exact place and instant where your variable is being stomped by the errant code!
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Data breakpoints are useful when you want to know if a specific thing changes, but fast watch window is much better in most circumstances so you can just see _everything_ that changes as you step, without having to guess in advance.
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Replying to @UnrealDrMcCoy @RyanAlban1 and
But even if data breakpoints are your thing, Remedy's data breakpoints are _fifteen times faster_ than Visual Studios, so, I could have done that as a demo of how bad Visual Studio sucks as well :)
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