There are many options (open source engine, roll your own, Unreal, Unity, GameMaker, RPG Maker, etc., etc.), and which one is the right choice for a project is a really hard thing to guess ahead of time unless you are very proficient at one of them and not at any other :)
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On the other hand, if you're shipping, like, an XNA-level engine or something, sure. That's like a few months of work.
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