I am very curious - as a game programmer, you want all the performance the HW can give you, but a lot of complexity (at the hw level) is in the name of performance (OoO, superscalar, etc.) Would you rather have a simple scalar in-order core even in the domain of video games?
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Another way to say would be, from my perspective, you have to redesign the computer for reliability, and you have to redesign the software for performance (and reliability) (and not being giant turdbombs, just in general).
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But if there is some way to redesign _the computer_ to be faster, that part I don't really get, but that may just be because I don't really know what's possible, since I am not a hardware designer.
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