I am very curious - as a game programmer, you want all the performance the HW can give you, but a lot of complexity (at the hw level) is in the name of performance (OoO, superscalar, etc.) Would you rather have a simple scalar in-order core even in the domain of video games?
Sorry about that, then, but if that's the case I'm even more confused because I don't know how you can make a computer faster if the CPU stays the same speed? I think reliability would improve dramatically by simplifying the rest of the computer, but would it get faster?
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The software? I mean none of it has to do with "the computer" as far as I can tell. There are a lot of reliability issues that have to do with the computer, but the speed issues seem to be entirely software-related, except for really specific edge cases...
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