I am very curious - as a game programmer, you want all the performance the HW can give you, but a lot of complexity (at the hw level) is in the name of performance (OoO, superscalar, etc.) Would you rather have a simple scalar in-order core even in the domain of video games?
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So maybe you could do what you were saying, but we'd have to drastically improve the average piece of software first... and, uh... well, I mean... I think we both know how that's been going :(
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