I am very curious - as a game programmer, you want all the performance the HW can give you, but a lot of complexity (at the hw level) is in the name of performance (OoO, superscalar, etc.) Would you rather have a simple scalar in-order core even in the domain of video games?
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So really the only way you get "simpler and faster" would be if you made the software much more parallel, using way way way more threads than it does now. Otherwise, simplifying the CPU will only make it slower for current code. I'm pretty sure of that?
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So maybe you could do what you were saying, but we'd have to drastically improve the average piece of software first... and, uh... well, I mean... I think we both know how that's been going :(
End of conversation
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Back in the 1990s, CS departments were all teaching computer architecture out of Patterson and Hennessy. The high priests of RISC, minimalist CPU design. But the professor at Princeton told our class flat out, "Intel will prove them wrong". I guess it's still debatable.
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