@Jonathan_Blow @cmuratori I'm currently writing a 2d game engine as an educational exercise, I'm unsure about which graphics API I should use, OpenGL? Vulkan? or just use directX and only target windows?
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Replying to @loui0x1 @Jonathan_Blow
DirectX11 if on Windows, Metal if on Mac.
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Replying to @cmuratori @Jonathan_Blow
Why DX11 specifically for Windows vs. DX12+? Compatibility? No real gain in features? Something else?
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Replying to @assertclarity @Jonathan_Blow
DX12 is much harder for beginners, I would not recommend it as an API to use for educational purposes.
8:21 PM - 27 Nov 2019
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