@Jonathan_Blow @cmuratori I'm currently writing a 2d game engine as an educational exercise, I'm unsure about which graphics API I should use, OpenGL? Vulkan? or just use directX and only target windows?
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Replying to @loui0x1 @Jonathan_Blow
DirectX11 if on Windows, Metal if on Mac.
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Replying to @cmuratori @Jonathan_Blow
Thanks Casey, I guess I was worried about trying to support multiple platforms. What about if someone wanted to support Linux?
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Replying to @loui0x1 @Jonathan_Blow
Since nobody makes money on games on Linux, I don't know that anyone treats that as a separate platform anymore unless they are just really into Linux. Valve released their DX translation layer, so that is always an option: https://www.forbes.com/sites/jasonevangelho/2018/08/22/valve-changes-everything-windows-exclusive-games-now-run-on-steam-for-linux/#6076ef2ae3fa …
3:17 PM - 27 Nov 2019
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