"But can't I just use lerp and normalize instead of slerp?" for small angles, it might be good enough, but for large angles, their directions actually deviate quite a lot here they are superimposed!pic.twitter.com/vjYeh2MIqw
(Again, that is only if you are talking about _vector_ lerp vs. slerp. Quaternion lerp still works for 180 degrees, albeit you may start to see the angular acceleration deviation at that point)
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Okay that’s very cool!
Did not know that. Thats whats so nice with the animated graphs
too . It can tell you characteristics that might not be obvious.Thanks. Twitter will use this to make your timeline better. UndoUndo
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I almost never use it myself! I usually use quaternions too
= Vector Lerp
= Vector/Quaternion Slerp
= Quaternion Lerp
(oh hey accidentally matched colors to
)
also included the normalized version of vector lerp in faded blue!
but would still be a nice thing to show what happens in 360* 