@Jonathan_Blow is this a "feature"?
https://store.playstation.com/#!/en-ca/tid=CUSA00498_00 …pic.twitter.com/hwXFQzI41N
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Replying to @Jonathan_Blow
It would be a great goof. There are lots of little ledges that seem like they'd be able to walk over but don't so this kind of surprised me.
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Replying to @Jonathan_Blow
So was this unintentional but hopefully mostly unnoticeable?
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Replying to @QuiteTheHands @Jonathan_Blow
I showed videos of this exact thing, overlayed with the mapping tools we built that run while you're testing, so you can quite clearly see that we knew what was walkable and what wasn't:https://youtu.be/6QMLAVX5s4o?t=2560 …
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Replying to @cmuratori @Jonathan_Blow
I can understand the rules about what's walkable, I was more curious that there was a puzzle that could be skipped. It just felt to me like an oversight since most puzzles need to be completed to progress. Maybe the gap could've been farther to make it unwalkable until its solved
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There are many places in The Witness where the harder (hardest, etc.) puzzles are not required to progress, though - this is not unique in that regard.
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Replying to @Jonathan_Blow @cmuratori
I do believe The Witness to be more of an experience than just a game and instances like this seem to bolster that idea.
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End of conversation
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