What if we make a component system that stores that component system that stored entire entity component systems.
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Thanks. Twitter will use this to make your timeline better. UndoUndo
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A big chunk of Mike Acton's work at Unity is making the ECS. It is not really an ECS in the classic sense but more of a threaded/SIMD compiler/optimizer for SoA data structures disguised as an ECS. Have you read about it?
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(For processing SoA data structures in an optimal way such that we can have tons of entities being simulated and stuffs)
End of conversation
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