Since @Jonathan_Blow was talking about how bad modern software is, I thought it might be a good time to re-post this video of how fast CygnusEd (a text editor) was on the Amiga _thirty years ago_:https://www.youtube.com/watch?v=L41oIvre9K0 …
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Replying to @cmuratori @Jonathan_Blow
And no mention what the scene actually managed to get out of this computer... If you are not familiar with the spec, this runs on a 7.14Mhz computer with 512K memory and is stored on two 880K floppy disks - released in 1991.https://youtu.be/89wq5EoXy-0
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Isn’t that demo actually a sofisticated movie player? Don’t get me wrong, it’s amazing, but IMHO it would not be possible back in the day. They probably used modern PCs to run encoder and packer and to create the media.
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Actually that kind of animation shipped in several Amiga games. The blitter can poly fill very quickly, so as long as you want single-color fills, animation is not so bad. See "Another World", for example (both in-game and cutscenes):https://www.youtube.com/watch?v=Zgkf6wooDmw …
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Replying to @cmuratori @lupus_subdola and
There also _were_ shipping "movie codecs" for games even at the time, which again focused on dirty-rect updating with highly compressible solid shapes. See, for example, the port of Dragon's Lair:https://www.youtube.com/watch?v=nR0ZWDsPj3s …
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Although my recollection is fuzzy, the blitter was hella fast at block copies as well, so really the main problem most of the time was the main memory. You simply didn't have enough of it to store lots of frames. So the solid fills were mostly for memory compression.
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