Since @Jonathan_Blow was talking about how bad modern software is, I thought it might be a good time to re-post this video of how fast CygnusEd (a text editor) was on the Amiga _thirty years ago_:https://www.youtube.com/watch?v=L41oIvre9K0 …
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There also _were_ shipping "movie codecs" for games even at the time, which again focused on dirty-rect updating with highly compressible solid shapes. See, for example, the port of Dragon's Lair:https://www.youtube.com/watch?v=nR0ZWDsPj3s …
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Although my recollection is fuzzy, the blitter was hella fast at block copies as well, so really the main problem most of the time was the main memory. You simply didn't have enough of it to store lots of frames. So the solid fills were mostly for memory compression.
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Yes, although another world did composited the animated parts on a static background (which was drawn once the way you described). The background's were reused.
@fabynou had a nice review of how this actually works. https://fabiensanglard.net/anotherWorld_code_review/ …Thanks. Twitter will use this to make your timeline better. UndoUndo
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