As a developer, I can at least pick 1 API and have my game run on all 3 GPUs..... on 1 OS....
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Is that one operating system Linux or Windows? Or are you talking about MoltenVK and counting macOS instead? :)
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Maybe if we create one more to bind them all
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and call it SauronGL.
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Remember mid-90s (3D accelerator era)? Everyone and their mom had their own API...
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There's a Glide to Vulkan wrapper out there if you feel so inclined...
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We should just stick to OpenGL for everything. Even if it has to be rebuilt on top of the others.
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I think we should also slowly but surely switch to Vulkan
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And in game dev you need to add PS4 API (AMD), Switch API (Nvidia) and Xbox (not sure if its Dx is different from desktop Dx, though) (AMD)
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Would be better if everyone would just stick to ONE api .. especially Apple with their "hey, we deprecate OpenGL in MacOS and may remove it" idea.
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