There's one bug that I create at literally every opportunity that comes up for me to create it. if (x != prev_x && y != prev_y){ IsNewPosition(); }
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I'm sure this is fine if it's not C# where you've probably just generated a bunch of garbage. :P
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Generally speaking you would store your x,y pairs as v2s or v2u to begin with, so you wouldn't have to keep packing them all the time, in either language.
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