@cmuratori You weren't the first person I've heard use the term Tags in the context of asset management. Were you involved in developing the Tag system in the early days of Halo?
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Replying to @ZabirH
No, I've never worked for Bungie. They use the exporter system I wrote at RAD (Granny) in Destiny, I believe, but that does not use tags and Bungie's use of "tags" predates their use of that product.
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Replying to @cmuratori @ZabirH
In addition, I believe "tag-based asset matching" is something that dates back to at least early Looking Glass engines. Don't quote me on that, because I didn't work at Looking Glass either, but I believe we're talking early 90s here, while I was still in high school :)
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Replying to @cmuratori @ZabirH
I don't know when LG experimented with tagged asset systems though, so you'd have to ask someone from the System Shock / Tera Nova days exactly when they started playing with things like that. It may have been for Thief. It may have been before that. I don't know.
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Replying to @cmuratori
Fun archaeological history. I asked since Bungie's Tag system and Granny's schema definition system and nomenclature was so similar I thought there had to be a common thread. I worked on Halo 5 and its always fun to retrace how it got there.
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They were definitely developed completely independently, at least as far as I know. I suspect the nomenclature is just "what a C programmer would normally choose", so it's likely that independently developed systems would seem similar.
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