@cmuratori You weren't the first person I've heard use the term Tags in the context of asset management. Were you involved in developing the Tag system in the early days of Halo?
No, I've never worked for Bungie. They use the exporter system I wrote at RAD (Granny) in Destiny, I believe, but that does not use tags and Bungie's use of "tags" predates their use of that product.
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In addition, I believe "tag-based asset matching" is something that dates back to at least early Looking Glass engines. Don't quote me on that, because I didn't work at Looking Glass either, but I believe we're talking early 90s here, while I was still in high school :)
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I don't know when LG experimented with tagged asset systems though, so you'd have to ask someone from the System Shock / Tera Nova days exactly when they started playing with things like that. It may have been for Thief. It may have been before that. I don't know.
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