We now know that OpenGL is discontinued on MacOS X. What is the official status of OpenGL for iOS? I assume it is also discontinued, but I don't remember hearing anything about that specifically... I feel like a lot of iOS things rely on OpenGL at the moment, so... ?
This is already true for OpenGL. The performance is poor on AMD because they don't have the driver investment that nVidia has in that code path. Vulkan will presumably go the same way if everyone ends up focusing on D3D12. Hard to say what will happen, though.
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OpenGL 4.5 was quite good, IMO. The main problem with OpenGL was that it ended up keeping so much baggage with it, that finding the good path took a lot of effort :)
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