PNG turned out to be pretty simple to parse directly from the specs. I was expecting much worse. Less than 12 hours on Handmade Hero, which includes all the time live coding, debugging, and all the explanations of everything as I did it:https://www.youtube.com/watch?v=lkEWbIUEuN0&list=PLEMXAbCVnmY5y4dSkKf297tJqwMxJOk7e …
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However I would caveat that we didn't bother with multiple bit depths and index palettes, so it is definitely true that an extra day would probably be warranted if one wanted a complete PNG reader that did non-game-style PNGs (eg., not only true-color RGBA).
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