Since live coding is usually a lot slower (and more error-prone) than regular coding, it seems like it might be reasonable to say that coding a PNG reader from scratch takes only about one work day of time, two at most, even if you have never looked at PNGs before (I had not).
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However I would caveat that we didn't bother with multiple bit depths and index palettes, so it is definitely true that an extra day would probably be warranted if one wanted a complete PNG reader that did non-game-style PNGs (eg., not only true-color RGBA).
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