Ah - I get it. Yeah, that seems fine, although it's unclear who is going to be able to deliver something like that which wouldn't get sprawling like OpenGL, etc.
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So Metal may become what we want - a GPU-specific API that you use to program that GPU and that GPU only.
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AMD has Mantle has a GPU-specific low level API but i don't know how long they will continue supporting it.
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Well, there was VESA VBE, and they even had some 3d API in the works..
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What exactly do you think you will get from that over Vulkan + Extensions? Exposing raw ISA is out of the question.
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Main thing that comes to my mind is lower level memory barriers / flushes / decompression control which might make code/intent a bit clearer. Is that worth having vendor specific APIs vs a bit more verbosity in DX/Vk?
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