That doesn't actually sound better though, does it? That just means in addition to have an API layer (OpenGL/Direct3D/Vulkan/Metal/etc.) and a driver layer (nVidia/ATI/etc.), now you have _another_ layer on top of both of those, adding a third confounding factor to the mix!
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Replying to @Jonathan_Blow @JackMott42
Ah - I get it. Yeah, that seems fine, although it's unclear who is going to be able to deliver something like that which wouldn't get sprawling like OpenGL, etc.
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Replying to @Jonathan_Blow @JackMott42
I just misunderstood what you were talking about then. Yes, if you ditched Vulkan et al completely and just had a low-level API that was nVidia-specific, one that was ATI-specific, and one that was Intel-specific, that would be amazing, especially if it is the same PC/Mac.
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I'm not sure how to convince people to do that though since they just moved _away_ from that by going from Mantle to Vulkan :/ So I'm afraid you would just end up with more layers of cruft here.
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