Carlos Montero  

@cman2k

Tech Artist & UX Designer , past: CEO , Principal Env. Artist , made ; thoughts are my own.

NJ   San Jose, CA
Joined November 2007

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  1. I just found the best use for hand tracking on Oculus Quest.

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  2. 22 hours ago

    Released: kMotion. Camera/object motion vectors and motion blur for 's Universal Render Pipeline. Tweet at me if you do anything cool with the motion vectors! (Screenshot from the awesome )

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  3. Heh, found a fun Easter egg while looking up the 'ol

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  4. I made a treadmill PS4 controller to force me to exercise and well:

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  5. This is me, all the time. The world could use less frivolous opinions and I tend to reserve mine for friends, family, and those who ask :P

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  6. Telekinesis & Grasping 🙌👋✊ More progress on my Hands Physics Project for with hand tracking.

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  7. 21 hours ago

    Corrective Joint Based Rigs A collection of setups I've been working on to allow animators to refine poses/silhouettes of characters. While removing major intersections during bends and extremes Setup breakdown/high res:      Questions? by all means ask!

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  8. Feb 2

    Niiiice....would work well with raytracing too!

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  9. Jan 6

    Created this retro repair shop to try out for the first time. Love this concept by : spin:

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  10. Feb 1

    Blenderに搭載予定のclothブラシを触ってみた。シミュレーションなのでちょっと挙動に癖があるけど、不思議な感覚でとにかく気持ちいいね。

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  11. Jan 31

    Also... I’m creating a new relaxing game prototype to mitigate my stress of creating games. Seems to works pretty well with me..🥱Do you think someone will want to play a game that induces you to fall sleep in sweet dreams ? 😴

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  12. Jan 31

    Uhh the fog is pretty wild this morning

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  13. Jan 30

    We would like to thank and for being incredible partners. Together with , we created the first live virtual pop performance ever. Thank you to everyone involved in helping to bring together this historic event.

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  14. Jan 29

    Cloth Brush This new sculpt brush has a custom cloth solver than can run inside sculpt mode in real time on localized areas of the mesh. It has properties to control the cloth material and it can grab, drag or pinch the surface.

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  15. Jan 29

    Woohoo! After 6 years, The Pedestrian is finally out. Thank you all for the support over these years!

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  16. Jan 30

    I did some experiments with procedural animation to practice and study a bit of how the Luigi's Mansion capture mechanic works!

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  17. Jan 30

    I dreamt of building tech like this, not so long ago. And today, here it is. Awesome stuff!

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  18. Jan 28

    Idk if you guys can tell, but.... we have dynamic wrinkle maps! Notice how the corners of the mouth and cheeks change when she smiles. This project... it never ends..... ⚰️

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  19. Jan 26

    Well said! For all you passionate, hard working devs, hang in there!

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  20. Jan 23

    Simple breakdown of strata rock generation in Houdini

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