oh no....
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(also as someone who has had prev success, I'm much more scared by 2nd last sentence "still almost NOBODY covered my latest game")
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Definitely a sad reality. Excellent blog post.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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Thanks for the occasional wakeup call haha. With all these engines and tools these days I go into drooling dev mode sometimes.
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If I do ever decide to make a game I'll definitely try to make it something managable and on the side haha. (said probably every dev ever)
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Well this was an uplifting read for someone at the start of preproduction -_-
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Cliff doesn't lie. Remember you are doing this because you must. It's practically vanity publishing these days.
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*fingers in ears* he's wrong, he's wrong, he's wrong, la la la la la laaaaa.
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Rough but true - it's not gonna stop people.
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Joking aside, I'm very aware of this as I watch my client base change yearly. Very few people last more than one game.
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90% fail. Always been the math. And the 10% that survive, well, that’s a super exponential curve from breaking even to Ferraris.
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