Here's something a lot of people still don't know: The latest DeOldify doesn't use GANs anymore. And I'm not being cute with terminology- NoGAN isn't used either. We needed something more production worthy and controllable and it just wasn't cutting it. 1/
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Care to elaborate about the difficulties of wide resolution range? More of an engineering or fundamental problem?
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I thought that aspect was solved with progressive resizing. At least going down with resolution... going up you need a huge amount of VRAM for your U-Net, a huge amount of VRAM for your perceptual loss ResNet (-34? -50?) >
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