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citnaj's profile
Jason Antic
Jason Antic
Jason Antic
@citnaj

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Jason Antic

@citnaj

Obsessively pursuing the perfection of image and video colorization/restoration using deep learning. Creator of DeOldify.

Ocean Beach, San Diego
deoldify.ai
Joined January 2010

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    1. Jason Antic‏ @citnaj Feb 22
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      1/ I think it's time to address a question/criticism I've been getting quite a bit which was fully expected when going into making DeOldify into a business: Why not be awesome and give out the latest and greatest DeOldify for free? For the greater good?

      34 replies 12 retweets 226 likes
      Show this thread
    2. Shawn Presser‏ @theshawwn Feb 22
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      Replying to @citnaj

      It seems like a false dichotomy to say that you won't be rewarded if you make your work available. Empirically, that doesn't seem true. There are many examples. And you'll always have the latest version to yourself, because no one else has the means to go faster.

      1 reply 0 retweets 0 likes
    3. Jason Antic‏ @citnaj Feb 22
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      Replying to @theshawwn

      Can you expand upon that? I'm not sure which examples you're thinking of that would be applicable. Honest question.

      1 reply 0 retweets 3 likes
    4. Shawn Presser‏ @theshawwn Feb 22
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      Replying to @citnaj

      Reddit was open source for a long time. It didn't matter. Large parts of Facebook are open source. It strengthened their position. StyleGAN is open source. You could say that nVidia can subsidize the cost since they're a big company, but it would have been an advantage.

      3 replies 0 retweets 5 likes
    5. Shawn Presser‏ @theshawwn Feb 22
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      Replying to @theshawwn @citnaj

      Most of id software's engines are open source now. Unreal engine is fully open source. PhysX is open source. None of these seem to have caused problems. And I'm skeptical it would have caused any problems if they were open source from the beginning.

      2 replies 0 retweets 0 likes
    6. Shawn Presser‏ @theshawwn Feb 22
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      Replying to @theshawwn @citnaj

      I think the missing piece here is that it's relatively uncommon in the AI world to release code and say "You can't use this for commercial purposes." But... it's actually not *that* uncommon. StyleGAN does it.

      3 replies 0 retweets 3 likes
    7. Shawn Presser‏ @theshawwn Feb 22
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      Replying to @theshawwn @citnaj

      Still, no one will blame you for taking the safe option. I'm only saying anything because it seems like it might work against your interests long-term to keep it closed. A healthy "modding community" around DeOldify seems like it would only help you. (Ditto for AI dungeon.)

      1 reply 0 retweets 4 likes
    8. Shawn Presser‏ @theshawwn Feb 22
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      Replying to @theshawwn @citnaj

      Another way to look at it: Are you sure you'd be as well-known as you are now if you hadn't made the original DeOldify model open source? How many other closed-source models have brought fame and fortune to their creators? (I'm genuinely interested in answers to this.)

      4 replies 0 retweets 6 likes
    9. Jason Antic‏ @citnaj Feb 23
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      Replying to @theshawwn

      ID's stuff wasn't always open source. Unreal engine is a great and notable exception but notably they can send an army of lawyers if things don't go right (we don't have that kind of money). PhysX was originally for selling special hardware if I remember correctly...

      1 reply 0 retweets 0 likes
    10. Deen Kun A.‏ @sir_deenicus Feb 23
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      Replying to @citnaj @theshawwn

      Wasn't Unreal more closed initially? IIRC only AAA studios had access at first, and then relaxed a bit but with quite onerous terms before the present day free threshold? And like you say, id engines were only released long after the commercial success of the games.

      1 reply 0 retweets 1 like
      Jason Antic‏ @citnaj Feb 23
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      Replying to @sir_deenicus @theshawwn

      You are correct on this. It was only like 5 years ago that Unreal opened their engine like that. I know because I was making VR experiments using it back then :)

      2:38 PM - 23 Feb 2020
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      0 replies 0 retweets 1 like

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