(1) DeOldify CPU rendering verdict (colorization): Huge resource requirements (and super slow) for renders above what fit in GPU memory; Yet diminishing returns (barely noticeable improvements, and even dropping quality in a lot of cases).
(4) It's still a work in progress (I want to make sure these changes are solid before I push them) but that's the most promising direction right now it seems in the quest to squash zombie hands and get better overall renders.