(2) This may be different for other rendering steps like defade, but for now- you're not missing anything! When I say huge resource requirements, I mean like if you're doing render_factor 70 (not even twice the resolution), you'll be pushing 60-70 GB memory.
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(3) What actually is making a difference in getting rid of zombie hands and other rendering glitches is using a bigger resnet backbone for the generator (trying resnet 101 now). And believe it or not, it doesn't really increase memory requirements much, relatively speaking.
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(4) It's still a work in progress (I want to make sure these changes are solid before I push them) but that's the most promising direction right now it seems in the quest to squash zombie hands and get better overall renders.
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