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    31. sij

    I didn't realize this was a palette feature in until just now 😱 I've been missing OUT

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    2. velj

    A small prototype: I generated a tile-able liquid-mesh with and move several instances of it along an spline in . More details in my -thread:

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  5. Modular Building sketches made in ProCreate. I’ll be turning these into Houdini assets soon.

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  6. thanks to my wife for the updated head shot, taken in her new studio 📸

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    30. sij

    Another test with the virtual production studio @ bright. The environment is done in and the water reacts to me driven by a Kinect to Unreal conversion is done using StagePrecision. The studio camera is linked to the UE4 scene too incl. aperture & FoV.

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    The mayhem is about to start! Join us for a deep dive into the development of 3 with . 📺 Watch live now:

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  11. Procedural Pilasters aka "flattened columns"

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    Get the most from your mocap performance. Download our new white paper "Choosing a real-time performance capture system" and get started with the exciting world of real-time performance capture today. 📋

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  15. struggling to remember trig, for SideAngleSide to find the third side length with rule of cosine. Is there a simple graphic ref people are using?

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    29. sij

    For this sequence we animated the travel down the tunnel, and brought in a projector that was locked to it to rake bars of light across the actors and really sell the movement. (Photo from the new story in ICG magazine - )

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  20. new goal in life verified Byte user

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