also satisfying social needs fictionally. not as much "pretend world where things r great and i can be well + rich + powerful" as youd think
a lot of escapism [beyond just keeping the mind occupied] is abt "theres more to life" or "people can do things that matter"
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verisimilitude and immersion may play a role but just bc virtual reality is called VR doesnt mean itll ever be the ideal medium for escape
End of conversation
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