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Nova Ember
@chorocurus
Pixel Artist | She/Her | 23 yo | taken Curent Lead artist of Pixel Perfection Legacy Creator of Dungeons and Taverns Datapack pfp by
Wroldpaypal.com/donate/?hosted…Born 2000Joined November 2017

Nova Ember’s posts

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Modrinth download links for Datapack, Forge and Fabric are now released for the Stronghold, Ancient City, Pillager Outpost and Swamp Hut overhaul Standalones
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and it is done. the mansion rework is finished. all 109 parts are done build. chest placed, features working and golly is it an hard but rewarding dungeon.
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seeing a lot of dumping on 1.20 for being an sandbox focused update on an mostly sandbox game. kind of surprised because during the snapshot phase this has been received as one of the best updates in recent times (even more than 1.18 (???)).
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Dungeon and Taverns v2.1 will come out on 7th june, the day minecraft 1.20 comes out for java. the main additions are archelogy to 3 structures, some updates to ancient cities, ruined towns and desert taverns, and adding jungle and swamp villages as well as the hamlet.
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for Dungeons and Taverns v2.1 i updated the ruined towns again a bit. beside archelogy they now also have 6 new houses in 4 destruction stages and a new road system
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there is no way to fix waterlogging of the structure. it's something every structure data pack has to deal with until Mojang enables an toggle for automatic waterlogging to be either on or off. may the game have mercy on you
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This Structure should be known to you if you know dungeon and taverns, it's a ruined town but what is that? this one has an obelisk in it's center? this is the stronghold ruined town, they only spawn right above an stronghold. always.
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There is now an preview version of Dungeon and Taverns v2.1 on my patreon. the full version releases somewhere after 1.20 full release. note that it only works on the latest snapshot. it adds 2 new village types. updates 3 structures by adding archelogy and the ancient cities
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the temple is suposed to have this fake desert temple on the surface while this entire desert temple is underground burried in sand. then the desert ruins generate around it, same deal as the jungle ruins. but this would mean a huge empty area around the middle.
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but even with all those changes and new blocks or biomes would it still need an island generation overhaul for it to not look flat
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the 2nd time i got tested was put as negative because of "too high iq" and "way over average empathy". then telling me that i would be the oposite of an autist because my empathy levels are on the oposite side of the spectrum since to their belive autistic people have no empathy
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due to the (experimental) villager changes and because I am a certified mending hater, did i turn all villager in swamp villages into witches, cats and slimes. all houses also have some more nature to them~
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and the amound of building blocks would be so nice, i didn't even add all of them with this "proof of concept resourcepack"
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Stronghold reworks jails are done. this means i only have the deepslate/nether portal area before me. next week the stronghold should be finished
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if mojang doesn't add something like a camel bazaar themselves to villages, could this be a new structure for the Dungeons and Taverns datapack
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Replying to
wait? thats ADHD? i do that like all the time where i just sit ready to groceries on my chair, in shoes with bags and jacked and everything and just need to go and don't. i thought that was just being lazy and ADHD was told to me is like enjoying watching 2 videos at once
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while on a somewhat hiatus/break couldnt i resist to add a lil thing to ruined towns. plots. basically a street part with an house that is surounded by randomised wall parts
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here are the new improved stronghold town (it's just the ruined town structure but with a different town center that aligns perfectly with the stronghold) with the stronghold rework breaking into the surface
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more screenshots of the stronghold surface rooms being obliterated in air at the surface and caves. and bridges to the main portal platform being finally added.
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aaaand we got surface stronghold stuff. it falls apart when it hits the surface. the blocks are currently only stone bricks so it will need stome refinement but it works
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today i learned that drowned can't chase the player when in only 1 block high water. means they move just fine if they didn't detect you but as soon as they want to chase you, they can't move this isn't true for baby drowned... have some slimes in the sewer
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Stronghold Netherportal Complex. this chamber is located under the end portal chamber and opens up in the deepslate made stronghold rooms
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Illager camps, wild ruins and lost bunker are going to be in the next Dungeons and Taverns Update. they are more just environmental buildings instead of dungeons
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Thank you all for 1 Million Downloads for this silly project I only made at first to make the game more fun for myself and see you tomorrow.
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i love doing 192 rooms i love doing 192 rooms i love doing 192 rooms i love doing 192 rooms i love doing 192 rooms i love doing 192 rooms i love doing 192 rooms i love doing 192 rooms i love doing 192 rooms i love doing 192 rooms
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With All those new structures finished. 6 for the nether. 3 for the overworld and 4 overhauls for old Dungeons and Taverns structures, the Update is Ready content wise. It is due to October and will be the foreseeable last content update for this Datapack.
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One thing i noticed in dungeons is that those stone creeper heads are usualy also an enterance for creeping crypts in minecraft dungeons, so they are an alternative to the usual house to be an enterance. they also got some other tweaks now
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Other news not related to dungeon and taverns but my other project: pixel perfection legacy. i updated some textures for items, changes the colours of crimson wood again and sliced up the textures of the menu to function in the 1.20.2 snapshots
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Replying to
are those just the people who don't follow the game as closely and just arrived now during release and then disappear until the next update to clown on mojang again for it not being the game they want it to be?
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how do you guys feel about a rework of mansions for dungeons and taverns? the datapack was originally about adding new structures but mansions are one of those that i feel need an rework.
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