Chico

@ChicoGameDev

, guitarist, bassist, love drawing, writing

Switzerland
Joined January 2014

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  1. Pinned Tweet
    12 Dec 2020

    This dash will get the game to new heights ! Not totally visible now but trust me.

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  2. 18 Dec 2020

    Amazing work ! I am so happy to see this ! Thank you so much. 😀

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  3. 13 Dec 2020

    Getting my hands on and it's fun ! I love it. I called this Pitrix ...

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  4. 26 Nov 2020
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  5. 8 Nov 2020

    New small version of Luven available : Thanks to for contribution :)

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  6. 14 Oct 2020
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  7. Retweeted
    10 Aug 2020

    I'm excited to introduce you all to Bevy Engine, a project I've been working on for the last 6 months. Bevy is a refreshingly simple data-driven game engine and app framework built in Rust. It is free and open-source forever!

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  8. Retweeted
    11 Apr 2020

    Wrapping up a build of I'm calling v0.9.7+. It's a stop-gap until I'm ready to release the full build of v0.9.8. This new version will include some critical bug fixes, a built-in OS (no more installing) & an all-new gif recording system.

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  9. 7 Apr 2020

    I just started to share my art on Intagram. Take a look :

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  10. 21 Mar 2020

    Just saw the Doom Eternal start sequence where the player find the chainsaw. What si this « training room ». A simple disposition of enemies inside the level design and let a nice pickup animation happens seems better and more mature. Am I alone to think that ?

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  11. 20 Mar 2020

    Hey, so much work done ! - Shops & Shopkeeper - Shop dialog & message dialogs - Night vision potion - Speed potion - Multiple color torches - Item menu - Dungeon generation improvement - Added sound effects too can't record them

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  12. 6 Mar 2020

    This is not much representative of all the stuffs I've been doing lately, but I just wanted to share this last little development. Little improvement visible here : Only useful colliders are created. ;) I've so much more to show ! 😉

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  13. 18 Jan 2020

    Hi I just released Luven v1.3 ! Worked on the doc and added getters and setters for lights properties ! Have fun with it !

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  14. 24 Dec 2019

    Do not stay too close to him, he will bump and stunt the sh*t out of you ! :O Note the animation effort ... Timelines are heavily used. Happy Christmas !

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  15. 16 Dec 2019

    Here it is, the fight is slowly taking place and the boss will be able to activate his shield during the fight too. I'm very happy with the look, the feel tho will need some tweaks and he need one more attack.

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  16. 12 Nov 2019
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  17. 15 Oct 2019

    I just implemented a timeline module to make this possible... Stop, throw, and go again. Very happy with this first result.

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  18. 1 Oct 2019
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  19. 11 Sep 2019
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  20. 10 Sep 2019

    Look who has appeared is the dungeon ! Hyped to see this bad boy destroying my face. x)

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