had a chunk of game design work itself out in my head involving classifying melee weapon designs by the types of machine involved. they're mostly lever-wedges, i guess. i'm kinda reaching the conclusion that a flail or whip is a pulley, though, which is fascinating
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or to be more precise the flail or whip is the "rope" element of the pulley arrangement and your arm or head or whatever is the wheel element
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Replying to @XaolynXaolyn
yeah i think my line of thought with the pulleys is wrong but hopefully somebody will be along to well actually me about it, taking advantage of the "if you want a question answered, give a wrong answer for it on the internet" principle
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Replying to @XaolynXaolyn @chaosprime
I think this is correct but my physics doesn't go past undergrad level so I hesitated to say it. A pulley's force multiplier would scale with diameter of the rotary part right? A lever scales with length. I think whips get more tip velocity with a longer whip.
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Replying to @danlistensto @XaolynXaolyn
this is terrible because to get any useful classification out of it i have to have "levers" and "flexlevers" or some shit now
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Replying to @chaosprime @XaolynXaolyn
what's the game context? why does classifying by type of simple machine matter here?
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http://lostsouls.org , i'm trying to decompose design elements so they can be procedurally- and crafting-assembled
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