had a chunk of game design work itself out in my head involving classifying melee weapon designs by the types of machine involved. they're mostly lever-wedges, i guess. i'm kinda reaching the conclusion that a flail or whip is a pulley, though, which is fascinating
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Well, hafted blades (axes, halberds) are very different from e.g. longswords. It depends on what kind of game you want to build, but I don't recommend making "chance of success" dependent on a given skill, but rather the breadth and depth of understanding of "fighting".
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